But it is the most minor of details that give such a bland sales pitch the soul it needs. So abstract that when I first played it, I immediately shrugged it off as a prettied-up tech demo demonstrating something as seemingly mundane as simulating procedurally-generated network nodes that need routing. If this sounds like a lot, rest assured that this process is abstracted to such a point of absurd simplicity that it has shockingly wide audience appeal. The game provides no clear context to the consequences of our little seedling of a logistics empire, except that we are the omniscient god that must connect the arteries of a motorway courtesy of a weekly allotment of roads. These coloured shapes are abstracted representations of two nodes that must be connected on a network, with the matching pairs of shapes assumedly being the home and work locations of cohorts. A coloured square and a larger square of the same colour mark the humble first nodes of your network. This will now be something I seek to rectify right after this review, but for now I must sing the praises of the latest effort from New Zealand developer Dinosaur Polo Club.Ī game of Mini Motorways starts you in a geographically abstract location supposedly representing cities around the world such as Moscow, Los Angeles, and nine others. The follow-up title to Mini Metro is the gently challenging yet paradoxically serene game of traffic management, with the OG title being a veteran of the mobile game charts I’ve frequently seen yet not played. Mini Motorways symbolises a remedy for hard times, as I continue to try and make sense of the challenges facing Australia amidst a growing health crisis. Responsive soundtrack created by your metro system, engineered by Disasterpeace.Sometimes a game comes by at the perfect time a balm for an aching soul.If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background! Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck.A strategy that proved successful last game may not help you in the next. Random city growth, so each game plays out differently.Over two dozen real-world cities! Design subways for London, Paris, New York City, Osaka, Saint Petersburg, São Paulo, Istanbul, Auckland and many more! Each has a unique colour theme, set of obstacles, and pace.Build your metro exactly how you want to with the all-new Creative mode. ![]()
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